there are various other attempt to create a Starcraft RPG campaign using various rules; D6 and i believe Savage Worlds<br />re: http://starcraftd6.tripod.com/<br /><br />My question is how would you do it with Star Frontiers rules?<br /><br />Some ideas:<br /><br />1. introduce one or both of the Starcraft alien species into the Frontier: minimal work in that you'd leave the Frontier as is and simply indrocue the Zerg with the Protoss pursuing them.<br /><br />2. Use the Starcraft setting and set it some distance from the Frontier and allow the PCs to travel there with/or without the possibility of easy communication/travel with the Frontier: more work in that you need to work up stats and such for human tech/units that differ from existing SF tech. Certainly the movable buildings of Starcraft suggests anti-grav and any PC who doesn't see the profit potential for aquiring and bringing back this tech to the Frontier deserves a EXP penalty. Lots of possibilities to go off script here.<br /><br />And the story line from Starcraft 2 with the Terrans from Earth showing up and acting all imperial could be used in the Frontier proper as well. No doubt the Imperial terrans would be surprised by a highly organized and mature Frontier sector and would look for a way to smash it so that they can recreate it in their image. Enter a deal with the devil: the zerg. Followed by the Protoss coming to continue with their mission to eradicate the zerg. You dont need the sathar for this but...<br /><br />Core 4 + protoss would be natural allies and Imperial Terrans playing fast and loose with the zerg as opposition<br /><br />sathar/zerg connections could be interesting feature<br /><br />3. Use the Starcraft setting and completely ignore the SF setting ie the STarcraft setting is all there is: Again you need the data on 3 species and their worlds, tech and so on for this- roughly its the same ammount of work as option 2 but the game timeline/ story should inform the campaign
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