<span style="color: #404040; font-family: Roboto,arial,sans-serif; line-height: 18.2px">Has anyone house-ruled ranged combat in Star Frontiers? This comment from a review indicated ranged combat is a problem: "A major problem for the game was the combat system. Characters had an abysmally low chance of hitting in gun combat. A beginning character had an average chance to hit of less than fifteen percent at medium range, assuming the target took no defensive precautions, and even the most experienced shooter had a thirty-five percent chance to miss under the same conditions." (source: <br />http://rdushay.home.mindspring.com/Museum/SF/Starfrontiersrevw.html<br /><br /></span><div><span style="color: #404040; font-family: Roboto,arial,sans-serif; line-height: 18.2px"><br /></span></div><div><span style="color: #404040; font-family: Roboto,arial,sans-serif; line-height: 18.2px">Just wondering if ranged combat is satisfying as written. I recall playing Star Frontiers at a game run by Steve Winter a couple of years back, and we seemed to feel ranged combat seldom hit. Thoughts?</span></div>
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