Pushing through the Pain

[quote=Alpha Dawn page 20] <br /><b>Wounds </b><br /><br />A character whose current Stamina is one-half or less of his full Stamina can only move half speed and his carrying capacity is cut in half.<br /><br /><b>Mixed Parites</b><br /><br />A party that contains a mixture of races can travel 5km/hour if it does not include a yazirians, 4km/hour if it does. (Because of their high stamina, dralasites can keep up if they must.0 [/quote]<br /><br />So the above are hard an fast penalties that apply to the PCs without a choice but what if the players had a choice?<br /><br />Suppose the wounded PC doesn't want to slow down or reduce weight carried? We could allow the player to opt to maintain speed for a STA check every so many time increments with failure leading to a serious injury. The kind that sometimes aflicts us in real life and tends to take weeks to heal if we're good about resting but months if we're not. Also the same for weight carried a STR check every so much of a time increment with failure resulting in a serious injury.<br /><br />The injury for movement rate is a reduciton of base movement rate by 1/4 and it only heals if they character actually rests it pulling light duty or pays for a rehab hospital for a one week stay. <br /><br />Failure of the sTr check while not reducing wt carried might be a reduction of STR (call it a muscle tear or other serious injury). can be healed in much the same way as above.<br /><br />The time increment for each check? 1 hour seems to risky but a player might risk it for a 4 hour time increment. <br /><br />Finally I would allow characters to force march at 1km/ hour faster than the book allows them to for a STA check every so many hours. Failure is a simple reduction of STA but once it dips below half forces march is not allowed. Thus a yazirian could travel 5km/h instead of 4, a dralasite could force march at 6km/h instead of 5, a human at 6km/h instead of 5, and a vrusk at 7km/h instead of 6. Time increment could be 2 or 4 hours and the STA penalty for check failur could be 5 pts.<br /><br />This is all optional and at the player's choice to risk his PC.<br /><br />Thoughts?

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