Tombs and Tomb Raiders in Fantasy RPGs

Watching Secrets of the Dead: The Silver Pharoah, and a statement caught me: tomb raiders were notoriously successful in ferreting out the location of tombs, even better than archaeologist<br /><br />So what if in a fantasy setting a civilization embraced necromancy to protect their tombs, and of course traps as well. <br /><br />You'd then get tomb raiders seeking out the services of a cleric to deal with the undead but do the ethics of the cleric interfere with him taking the job? or is he happy to send vile abominations back to the abyss because necromancy is evil and vile?<br /><br />So you get tombs that are stocked full of undead, mindless creatures that dont mind socializing with the undead likes slimes and beatles and vermin like rats and spiders.<br /><br />Interestingly, in Egypt, they estimate that the tombs of 70 more pharaohs are out there waiting to be discovered. <br /><br />Any fantasy setting needs an Egypt. ancient beyond measure, dating back millenia into previous ages of the world. Monuments that of epic age like the pyramids and spinx. Distinct eras in history: Old Kingdom, New Kingdom, 1st &amp; 2nd Intermediate Periods, and down to the Greek influence and last Pharoah: Cleopatra. <br /><br />Thus the PCs could win as treasure a map or scroll with clues to the location of a lost tomb

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