So you've all had time to catch the end of "The Walking Dead" and (Spoiler) know our intrepid survivors have been captured. This also happens in alot of stories and some of the core modules like when the Eorna capture the party in the Volturnus adventure.<br /><br />As gamemaster or player what are your thoughts on using this plot device?<br /><br />Do you think it is forcing the players into a set pattern or is it an important part of the story such as delivering information to the players during a confrontation with their captors?<br /><br />Also what about times when the players actions would normally require them to be captured (ie arrested for doing player stuff) but it would derail the current adventure. What then?
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