Murphy's Laws of Combat

<ol><li>If the enemy is in range, so are you.
</li><li>Incoming fire has the right of way.
</li><li>Don't look conspicuous, it draws fire.
</li><li>There is always a way, and it usually doesn't work.
</li><li>The problem with the easy way out is that it has already been
mined.
</li><li>Try to look unimportant, they may be low on ammo.
</li><li>Professionals are predictable, it's the amateurs that are
dangerous.
</li><li>The enemy invariably attacks on two occasions: <ol><li>when you're ready for them.
</li><li>when you're not ready for them.</li></ol>
</li><li>Teamwork is essential, it gives them someone else to shoot at.

</li><li>If you can't remember, then the claymore IS pointed at you.
</li><li>The enemy diversion you have been ignoring will be the main attack.

</li><li>A &quot;sucking chest wound&quot; is nature's way of telling you to
slow down.
</li><li>If your attack is going well, then it's an ambush.
</li><li>Never draw fire, it irritates everyone around you.
</li><li>Anything you do can get you shot, including nothing.
</li><li>If you build yourself a bunker that's tough for the enemy to get
into quickly, then you won't be able to get out of it quickly either.

</li><li>Never share a foxhole with anyone braver than yourself.
</li><li>If you're short of everything but the enemy, you're in a combat
zone.
</li><li>When you've secured the area, don't forget to tell the enemy.
</li><li>Never forget that your weapon is made by the lowest bidder.
</li><li>Friendly fire isn't.
</li><li>If the sergeant can see you, so can the enemy.
</li><li>Never stand when you can sit, never sit when you can lie down,
never stay awake when you can sleep.
</li><li>The most dangerous thing in the world is a second lieutenant with a
map and a compass.
</li><li>There is no such thing as an atheist in a foxhole.
</li><li>A grenade with a seven second fuse will always burn down in four
seconds.
</li><li>Remember, a retreating enemy is probably just falling back and
regrouping.
</li><li>If at first you don't succeed call in an air-strike.
</li><li>Exceptions prove the rule, and destroy the battle plan.
</li><li>Everything always works in your HQ, everything always fails in the
colonel's HQ.
</li><li>The enemy never watches until you make a mistake.
</li><li>One enemy soldier is never enough, but two is entirely too many.

</li><li>A clean (and dry) set of BDU's is a magnet for mud and rain.
</li><li>Whenever you have plenty of ammo, you never miss. Whenever you are
low on ammo, you can't hit the broad side of a barn.
</li><li>The more a weapon costs, the farther you will have to send it away
to be repaired.
</li><li>Field experience is something you don't get until just after you
need it.
</li><li>Interchangeable parts aren't.
</li><li>No matter which way you have to march, its always uphill.
</li><li>If enough data is collected, a board of inquiry can prove ANYTHING.
</li><li>For every action, there is an equal and opposite criticism. (in
boot camp)
</li><li>The one item you need is always in short supply.
</li><li>The worse the weather, the more you are required to be out in it.
</li><li>The complexity of a weapon is inversely proportional to the IQ of
the weapon's operator.
</li><li>Airstrikes always overshoot the target, artillery always falls
short.
</li><li>When reviewing the radio frequencies that you just wrote down, the
most important ones are always illegible.
</li><li>Those who hesitate under fire usually do not end up KIA or WIA.
</li><li>The tough part about being an officer is that the troops don't know
what they want, but they know for certain what they DON'T want.
</li><li>To steal information from a person is called plagiarism. To steal
information from the enemy is called gathering intelligence.
</li><li>The weapon that usually jams when you need it the most is the M60.
</li><li>The perfect officer for the job will transfer in the day after that
billet is filled by someone else.
</li><li>When you have sufficient supplies &amp; ammo, the enemy takes 2
weeks to attack. When you are low on supplies &amp; ammo the enemy
decides to attack that night.
</li><li>The newest and least experienced soldier will usually win the
Congressional Medal Of Honor.
</li><li>A Purple Heart just goes to prove that were you smart enough to
think of a plan, stupid enough to try it, and lucky enough to survive.
</li><li>Murphy was a grunt.
</li></ol>

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