Vector(ish) Movement

http://www.starfrontiers.us/node/8008<br /><br />Yet another of my ideas that I've cleaned up and would like comments on.  I wanted a system that was easy to understand and explain. The basic rules fit on a single page even with all of the examples I provided. If you use the speed chart which I admit is a little sketchy then there's an additional two pages.<br /><br />The speed chart is similar to the speed charts found in Hero rules or Shadowrun. It's essentially the same thing as the impulse chart in Star Fleet Battles but simplified.<br /><br />The QRR reference is to Quasi-Real Rockets, my attempt to make Knight Hawks look more realistic without turning it into something as complex as Star Fleet Battles.

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