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</xml><![endif]--><div align="center"><span style="font-size: 10pt"><b>PANIC</b></span></div><p class="MsoNormal"><span style="font-size: 10pt">In an effort to apply a level
of realism to the game, the supplemental rules include a panic check for
players and NPCs during intense combat or other highly-stressful situations.
Panic refers to the inability of an individual to act as he/she normally would,
most often resulting in a state of mild shock. Following are the scenarios in
which a Panic check must be made for a character:</span></p>
<ul style="margin-top: 0in" type="disc"><li class="MsoNormal"><span style="font-size: 10pt">The character’s Stamina drops below ten or one-fourth of their
maximum Stamina, whichever is higher</span></li><li class="MsoNormal"><span style="font-size: 10pt">The amount of damage sustained from a single attack or accident
exceeds twenty points of damage</span></li><li class="MsoNormal"><span style="font-size: 10pt">The total combined Stamina of the attacking force exceeds the
character’s team Stamina total by more than a 3:1 ratio</span><span style="font-size: 10pt"> <br /></span></li></ul>
<p class="MsoNormal"><span style="font-size: 10pt">Once one of the above
situations occur, every affected character must make a panic check (please note
that players with either the Inspiration or SWAT skill are immune to panic
scenarios and do not require a panic check). A panic check roll is made against
the character’s Personality score, and a failed roll results in the character
panicking. To determine the effect on the panicked character, calculate the
difference between the PC’s roll and the character’s Personality score and consult
the Panic Effect table below.</span></p><p class="MsoNormal"><b>Panic Effect Table<br /></b></p><p class="MsoNormal"><table class="MsoNormalTable" style="border-collapse: collapse; border: medium none" border="1" cellpadding="0" cellspacing="0"><tbody><tr><td style="width: 41.4pt; border: 1pt solid windowtext; background: none repeat scroll 0% 0% #f2f2f2; padding: 0in 5.4pt" valign="top" width="55"><p class="MsoNormal"><b><span style="font-size: 9pt">Result</span></b></p>
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<p class="MsoNormal"><b><span style="font-size: 9pt">Effect</span></b></p>
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<p class="MsoNormal"><span style="font-size: 9pt">1 – 20</span></p>
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<p class="MsoNormal"><span style="font-size: 9pt">Fight</span></p>
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<p class="MsoNormal"><span style="font-size: 9pt">21 – 40</span></p>
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<p class="MsoNormal"><span style="font-size: 9pt">Freeze</span></p>
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<p class="MsoNormal"><span style="font-size: 9pt">41+</span></p>
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<p class="MsoNormal"><span style="font-size: 9pt">Flight</span></p>
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</tbody></table><span style="font-size: 10pt"><br /></span></p><p class="MsoNormal"><span style="font-size: 10pt"><i>Fight </i>– The character makes a
manic attempt to fight off his/her attackers. If the character is currently
armed with a ranged weapon, he/she will empty the clip at the nearest opponent.
While in a panicked state, this character will fire his/her weapon at the
maximum firing rate until there isn’t any ammo remaining (bullets, seu,
backpack, etc.). Once the ammunition for that weapon has been exhausted, the
character then succumbs to the Freeze effect until they are no longer panicking.
If currently engaged in combat with a melee weapon, the character spends the
remainder of their panicked state trying to defend themselves from attackers.
All attacks and defense attempts by a panicked character are subject to a -10%
penalty.</span></p><p class="MsoNormal"><span style="font-size: 10pt"><i>Freeze </i>– The character is in
shock while panicked, unable to attempt any actions or respond to any other
teammates. Treat these characters as Stunned for this duration.</span></p>
<p class="MsoNormal"><span style="font-size: 10pt"><i>Flight </i>– The character
attempts to flee the scene as quickly as possible. The referee should determine
the shortest escape route away from danger and have the character sprint in
that direction until no longer panicking. If there is no available route of
escape, then the character succumbs to the Freeze effect. Teammates may attempt
to restrain the character, but it doesn’t nullify their state of panic, and
damage sustained to the character while in flight mode will not deter his/her
flight attempt. <br /></span></p>
<p class="MsoNormal"><span style="font-size: 10pt">A character remains panicked
until one of the following conditions is met:</span></p>
<ul style="margin-top: 0in" type="disc"><li class="MsoNormal"><span style="font-size: 10pt">They return to their senses. The referee should make a secret roll
to determine the duration of the character’s state of panic. The duration
is equal to 1d5 turns for every ten points that the panic check roll
failed (rounded up).</span></li><li class="MsoNormal"><span style="font-size: 10pt">The source of the character’s panic is removed. This occurs if all
of the attackers are defeated, after which the character must spend one
turn gathering their wits.</span><span style="font-size: 10pt; font-family: 'Times New Roman','serif'"></span></li><li class="MsoNormal"><span style="font-size: 10pt; font-family: 'Times New Roman','serif'"><font size="3" face="times new roman,times">They are comforted by a teammate. This condition can
be automatically met if a teammate with a Psychology or Inspiration skill
spends one turn comforting the panicked character. Any attempt made by a teammate
without one of these two skills must pass a Leadership check in order to
successfully comfort the panicked character. Neither individual can be actively
engaged in combat for the duration of this turn, nor can either individual
sustain any damage during this attempt. A comforted character returns to the
player’s control the following turn</font>.</span></li></ul><p> </p>
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