Reading through a Space Opera module I discovered this:<br /><br />[quote=Probe NCG8436] Various gravity fields dont change the mass of an object but they do change the weight. To reflect this change of weight from planet to planet of an object and on its effect on carrying capacity use the guidelines below.<br /><br />Evaluate the PC's homeworld gravity to a specific value. The character's carrying capacity is what s/he can carry under a gravity equal to their planet of birth.<br /><br />Add the PC's mass and carrying capacity. Then multiply by homeworld gravity to get an adjusted carrying capacity for 1G (remembering to subtract body weight). Leave the body mass in the adjusted carrying capacity and divide by the local gravity to determine local adjusted (on occassions, some characters wont be able to carry their own mass/weight).<br />[/quote]<br /><br />Now you might be deciding that Space Opera is a bit more complicated than Star Frontiers any you'd be right. This other statement appeared earlier int he module:<br /><br />[quote=Probe NCG8436]<br />Space Opera has the most complete and accurate set of rules for science fiction role playing in space that I've seen to this time. This tends to make things somewhat more complex then other science fiction role playing games, but then life and nature are also complext. [/quote]<br /><br />The writer was not shy about the fact that his game was complicated.<br /><br />So do we really care about carrying capacity in varying gravities? We would have to enforce a choice of homeworld. But what if a character was raised on a space station- treat the stations simulated gravity as homeworld gravity? <br /><br />Page 20 of the AD book has a "for every tenth of a gravity below 1g a character gains x, y, &z<br />and for every tenth of a gravity above 1g the character is penalized x, y, & z<br /><br />Its far simpler though perhaps not completely accurate from a science stand point? Do we even pay attention to gravity in our games?<br /><br />If we did PCs with lower str might want to get an exo skeleton to function on certain worlds like New Pale 1.4g or Morgaine's World 1.5g (to be honest I dont beleive I ever considered the impact of gravity when I wrote planetary briefs like the "Cultural Perspectives, Morgaine's World" I should have commented on the fact that people from Morgaine's World are generally Physically stronger. <br /><br />Much like when you take the ferry to Nantucket Island and find a bunch of businesses right off the ferry renting mopeds for you to get around I can see the higher grav planets having businesses at the star port to rent exoskeletons.<br />
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