Maze, the First Maxi-City of the Frontier

Discussion on Maze started in the Wonders of the Frontier thread from general forums<br /><br />http://www.starfrontiers.us/node/7760<br /><br /><br />but things progressed along and threatened to hi-jack that thread so I'm starting this one to 1 preserve the indepth information that was evolving on the city in an easily located spot and give it a place for more development.<br /><br />Iggy has a good description of how the city of Maze grew and developed and we need to clean that up and move it here, perhaps in the documents of this project. The short of it is that Maze grew out without any real central planning, new communities sprung up and we're proposing that individuals post their ideas for these communities, barrio's, ghettos, sub-divisions etc. to be compiled in a larger city brief for Maze planned for publication in the FE.<br /><br /><font size="3"><b>Ariadne</b></font> or <font size="3"><b>Naxos</b></font> work for early community names at the heart of old section, I think Iggy should describe these as he came up with the names<br /><br />I've proposed New Sauria but since the saurian material is optional my offering is also &quot;optional&quot; I think I'll develop an old name for New Sauria for the industrial park before it became an ethnic bario for the lizard folk. that way anyone choosing to ignore the saurians in their game can simply use the other name (I dont think this little project will be complete without a map which can bear both names with one of them in smaller print).<br /><br /><b><font size="3">New Sauria</font> </b>is
a &quot;China Town&quot; for the saurian refugees, originally it was one of those
AI experiments that went wrong and it was primarily an industrial park.
The saurian extended family/clan groups moved into old industrial
space, sectioned them off for each extended clan group and overnight it
became a ethnic barrio and the criminal/scavenger elements that were
hiding/existing there were driven out. The saurian's initial experience
dealing with the low life elements in this area has predisposed them
toward a self righteous attitude that sort of came through in the
original Dragon magazine article- they are very much about law and order
and support both Star Law and Space Fleet with their attitudes and
actions. <br /><br />The external structure of New Sauria is &quot;post
industrial networking&quot; while the internal structure of the buildings is
Kichsen Revival. Making New Sauria a fusion of badly programed AI
directed industrial networks and classic (one could say nostolgic)
saurian building patterns. At its heart is a temple initially dedicated
to the saurian religion from Kischen but it has now taken on extreme
nationalistic overtones due to the saurian desire to kill the sathar and
retake their planet.<br /><br />I smell an Exploration article of the city
of Maze in the offing here...Since the city grew up in hap hazzard
fashion if a half dozen of us create communities within Maze the fact
that we all dont have the same vision will play to that. Iggy or myself
as editors with the magazine can compile the offerings into an article
and even round up some art.<br /><br />I'm even envisioning a mega city
symbol- a circle with a maze depicted on it and bulls head on top of
that. the &quot;city fathers&quot; (that's an oxymoron) have added the phrase
&quot;Maze, The First Maxi-city&quot; or mega-city if you like but I think in AD
or Zebs it uses the word Maxi-city.

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