Orders of Battle

We all agree that the orders of battle in the campaign game are way too low and that they should be highter.<br /><br />In fact the KHs book suggest that there are numerous other patrol goups which are typically made up of a Frigate and two assault scouts.<br /><br />so how do we expand the orders of battle? I've generally thought that a quick rule of thumb is to double or triple the numbers for a militia but this has an odd effect: militias with one destroyer already become substantially more powerful than a militia with just a few assault scouts and a planet not listed as having a militia gets left way behind in the dust.<br /><br />I think thinking that the rule might be based on population:<br /><br />for hvy populations systems triple the number of assault scouts, med double, for light add 1-2<br /><br />industrial and resource economies get plus one ship, systems with star ship construction centers get plus one ship <br /><br />trade two of these assault scouts for a heavier ship like a frigate or destroyer.

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