Ken'zah Kit (K'aken Kar)

<u><b>Planet</b></u>: <span style="white-space: pre" class="Apple-tab-span"> </span>Ken'zah Kit<br /><div><span style="line-height: 1.3"><u><b>System</b></u>: <span style="white-space: pre" class="Apple-tab-span"> </span></span>K'aken Kar<div><u><b>Militia</b></u>: <span style="white-space: pre" class="Apple-tab-span"> </span><span style="line-height: 1.3">2 assault scouts</span></div></div><div><span style="line-height: 1.3"><span style="white-space: pre" class="Apple-tab-span"> </span>Doliin Bay (small Space Station)</span></div><div><span style="line-height: 1.3"><span style="white-space: pre" class="Apple-tab-span"> </span>UPFB K</span><span style="line-height: 1.3">en'zah Station (Fortified Space Station)</span></div><div><span style="line-height: 1.3"><br /></span></div><div><span style="line-height: 1.3">Ken'zah-Kit is a company owned planet. The government itself is Ken'zah Inc. It's sole purpose is the betterment of </span><span style="line-height: 1.3">Ken'zah-Kit. </span><span style="line-height: 1.3">Ken'zah-Kit</span><span style="line-height: 1.3"> is a Vrusk heavy planet. They do not allow weapons to be carried by the population. The main industry of </span><span style="line-height: 1.3">Ken'zah-Kit</span><span style="line-height: 1.3"> is agriculture. </span></div><div><span style="line-height: 1.3"><br /></span></div><div>Ken'zah-Kit allows the import of commercial &amp; industrial items, as well as the export of agriculture items. One of the jobs of the <span style="line-height: 1.3">Ken'zah-Kit</span><span style="line-height: 1.3"> Militia (K.K.M.) is to stop all inbound freighters containing agriculture goods. They are directed to </span><span style="line-height: 1.3">UPFB K</span><span style="line-height: 1.3">en'zah Station</span><span style="line-height: 1.3">. The </span><span style="line-height: 1.3">K.K.M. maintains a presence here. Those ships directed here are thoroughly searched. No risk is taken to allow pests or disease onto </span><span style="line-height: 1.3">Ken'zah-Kit to endanger the Agriculture Industry.</span></div><div><span style="line-height: 1.3"><br /></span></div><div>Ken'zah-Kit has a history as being the starting point of the Second Sather War, within the Frontier. This has intensified the <span style="line-height: 1.3">K.K.M.'s other job - defense of </span><span style="line-height: 1.3">Ken'zah-Kit. (A third Assault Scout is on order, after the conclusion of the SW II.)</span></div><div><span style="line-height: 1.3"><br /></span></div><div><span style="line-height: 1.3">The K.K.M. is Vrusk dominate. The K.K.M. is a division of </span><span style="line-height: 1.3">Ken'zah Inc. The Managering Director of Defense hires the Colonel, who is in charge of the K.K.M. There are then Majors that are hired or promoted to fill the different department head positions, ex: Logistics, Finance &amp; Personnel. Logistics consists of material and supplies, the purchasing, storing and issuing of said supplies. Finance supports the purchases of the Logistics department as well as pay for the militiamen. Finally, Personnel consists of hiring and assignment of personnel. Captains are under the Department Major to fill the different section heads within each department; ex: Logistics: Procurment, Materials, Property, etc.</span></div><div><span style="line-height: 1.3"><br /></span></div><div><span style="line-height: 1.3">The individual Assault Scouts have two crews for each ship. Each crew does a 10 day rotation on/off. This allows the ships to be manned at all times without wearing out the crews.</span></div><div><span style="line-height: 1.3"><br /></span></div><div><span style="line-height: 1.3">A typical crew is commanded by a Lieutenant (LT). This individual is the Pilot for the ship. Under the Lieutenant is three Lieutenant, Junior Grades (LTJG). One LTJG is in charge of Engineering. The other LTJG is responsible for Astrogation. Both of these positions are important and require intensive training. The third LTJG is in charge of the boarding party.</span></div><div><span style="line-height: 1.3"><br /></span></div><div><span style="line-height: 1.3">The crew typical consists of one enlisted for: Engineering, Energy Weapons &amp; Rocketry Weapons. The boarding party consists of one Sergeant, one Corperal and six enlisted. The Sergeant &amp; Corperal each have a four man squad. Typically, they carry: one military skeinsuit, one albedo screen with power beltpack, one electrostunner, sonic sword and two tangler grenades.</span></div><div><span style="line-height: 1.3"><br /></span></div><div>K'zen (Osprey class Assault Scout) Officers: 4 Crew: 3 Boarding Party: 8</div><div><span style="line-height: 1.3">K'ar Kit (</span><span style="line-height: 1.3">Osprey class </span><span style="line-height: 1.3">Assault Scout) Officers: 4 Crew: 3 Boarding Party: 8</span></div><div><span style="line-height: 1.3"><br /></span></div><div><span style="line-height: 1.3">The size of the </span><span style="line-height: 1.3">Ken'zah-Kit</span><span style="line-height: 1.3"> Militia is roughly 500 personnel. 60 of these individuals consist of flight crews. Another 80 personnel consist of boarding parties that are assigned to the </span><span style="line-height: 1.3">UPFB K</span><span style="line-height: 1.3">en'zah Station. They perform daily, intensive searchs of inbound freighters. The remaining individuals are support staff and officers.</span></div><div><br /></div>

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