Project Direction

I'm just bouncing out ideas as they occur to me:<br /><br />1. the Hepplewhite company background should be fleshedout, it sounds like a subsidy of potentially a mega-corp but I'm also wondering if the name itself was an Easter Egg of some sort named after a TSR employee or someone else? Thus on background discussion could go forward on two fronts A.) expanding game fluff by working up a write up on the Hepplewhite corp B.) on discovering the real world origin or decision behind the name by the designers.<br /><br />2. Back story on this particular crash: what was going on with this ship could hold potential for more investigation and expanded adventure opportunities.<br /><br />3. Random Hepplewhite? investigation of ship crashes- ships crashing has to be a somewhat common occurance 1-3/ year so why not work up some tables for randomly generated hepplewhite investigations adventures- for example instead of the crash happenning in the wilderness on a planet it could happen at a settled area, in a docking bay of a station, between two ships, with a bit of space terrain- this would asteroid or bigger and not just a holing of the ship by a 3 cm asteroid, holing of a ship that causes a catastrophic fault would be a result too I guess, the classic drifting ship scenario where a cargo brought on board killed everyone could be a result as well. <br /><br />Other tables would include results for what happened to the passengers/crew; what was the ships mission; cargo etc.<br /><br />4. Hepplewhite crash took placed on Volturnus right? well it seems that the designers were intent on filling in a lot of detail on the first planet to get painted in, Volturns. Why? <br /><br />5. This goes with number 3: ship geo-morphs. Random ship decks for random crash investigations.

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