Welcome/Basic Design goals

Thanks for looking.  I'll be adding to this as I think of new things.<br /><br />A lot of the basics are covered in the project introduction.  OGL and freely available are the important parts.<br /><br />Basic Design Items<br /><ol><li>Freely available.  I'm using enough of d20/Pathfinder to require the OGL.  No problem there.</li><li>Should support classic SF themes- exploration, survival, investigation.</li><li>Should be able to feel like Star Frontiers.</li><li>I would like if the rules would work for other sci-fi too, within reason.</li><li>Star Frontiers now, Knight Hawks later.  Optional mentalism/biotics/force/whatever powers.</li><li>No BAB - weapons skills instead.</li><li>No trick options - something d20 has been bad about.  Characters should be able to contribute to every adventure.  System mastery should be minimal.</li><li>It should be obvious what an option does.  It shouldn't matter when you take an option.  You shouldn't have to make detailed plans for characters.</li><li>Everyone can shine, but not at the same time.  Some people are good at combat, others at being a face, others survival or pulling solutions out of tech.</li><li>No role protection.  If you want to be a soldier who's an awesome people person, do it. </li><li>Skills work similarly to pathfinder.  Same with combat, except the greater emphasis on ranged combat.  </li><li>Attacks of Opportunity and full attacks slow down the game and make players afraid to exersize their options.  Replace/eliminate them.</li></ol>

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