For those who have played <i>Marvel Superheroes</i> RPG or use the <i>FATE</i> system, you might know what I'm taking about.<br /><br />This is about altering a map to display large areas instead of cutting the map into little squares. This makes the action less about strategic placement (reach, zones-of-control, etc.), and more about little staging areas where the characters and NPCs are close enough to fight or interact with each other. For action on the streets, this might be a building, empty lot or a span of roadway. For action indoors, this could be a room or span of corridor. Range and movement would be knocked-down to a few "zones" instead of several squares - the Port Loren map in basic AD is almost like this. <a href="http://www.classicmarvelforever.com/cms/assets/files/other_stuff/downlo… is what one looks like</a> (<b>note:</b> large image). Also, wargames like <i>Risk</i>, <i>A&A</i> and <i>Grayhawk Wars</i> (more so with this, as they have open lands as big areas, while mountains are small slivers of summits sandwiching white peaks that can stop an army cold) use this type of mapping.<br /><br />So, what do you guys think of this, instead of normal grid maps?
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