Project starting etiquette?

So I'm working on a variant/mutant D20 ruleset for Star Frontiers.  Originally it was a Mastercraft/Fantasycraft variant called Frontiercraft but I've since decided it needs to be its own thing.  Crafty Games is a small company and while their rules are under the OGL, they've asked that they not be reprinted wholesale.  I was dealing with enough differences that I felt I needed to be able to reference or incorporate rules themselves. I currently have 25 pages of material that's going to be reworked into an OGL D20 sci-fi ruleset with a yet to be determined name.  I'm hoping to incorporate good ideas from both Mastercraft and Pathfinder along with my own ideas to make a sturdy system.<br /><br />I think this is appropriate subject matter.  I would love to have interested people comment and help out which seems more likely here.  I know many (most?) aren't fans of D20 but I think it provides a solid base for building once you eliminate the system mastery and caster bias of most D20 systems.  <br /><br />For the record, I know there are other D20 conversions but I think I have a different focus.  Also, I don't hate the percentile system in SF but I'm really interested in writing my own game and this is my chosen subject.  Call it a Sci-Fi heartbreaker RPG if you want.<br /><br />So I see I have the option to start a project.  Is that all I need to do or do I need to seek approval before hand?  Is it alright if the material is eventually posted somewhere else as well?  Are there any licensing issues to worry about?  <br /><br />I think I'm overthinking this but I don't want to step on any toes.  Thanks in advance and I may be gone most of the week so don't be offended if I don't reply much after today.

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