My idea for this is to merge all three energy types to only have Disruptor Batteries and Cannons in the game. It never made sense to me that Electron and Proton Batteries are basically the same type of weapon, but with a slightly better range (and bulk) for one of them.<br />
<br />As noted in the rules, Disruptor beams alternates between positive and negative particles, and this would be the default setting. The gunner may adjust the weapon to fire just positive (proton) or just negative (electron) particles. Range (lets say, 10 for all) and damage (for the most part) stays the same, but the chance to hit may alter when used against differing screen types. The same thing can apply to energy screens: Stasis by default, but can be adjusted to positive or negative fields. As usual, a ship may only have one active screen at a time.<br />
<br />To make this work, color-coded counters maybe used to note the ship's screen setting. The screen counter would be wider then the ship's counter and placed under it so only the margin of the screen counter shows - like it is is being surrounded by a colorful fence. Red can be used to show protons, blue for electrons, and white (or yellow) for Stasis. No counter means no screen. For shooting, the attacking player can just announce what mode of attack is being used, with "Disruptor" being default, if no mode is declared.<br />
<br />So what do you guys think?
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