Starting higher level characters

In Alex Curylo's &quot;Careers in Star Law&quot; article from Dragon #91 he detailed how to start a beginning character in Star Law. <br /><br />There were some requirements for ability scores- four of the PC's ability scores had to be 5 pts above the racial averages and two of them had to be INT and LOG. Then the character got to add 5 pts to either STR or STA and to either DEX or RS due to continued training.<br /><br />Military PSA characters got two 5th level weapons skills, 2nd level martial arts, 1st level Demolitions<br /><br />Tech /Bio-social PSAs got a 5th level and 3rd level skill fromt he appropriate PSA, a 2nd level ranged weapon skill (usually beamed) and 1st level non ranged weapons skill (usually melee weapons) <br /><br />I think its workable- 5th level fighting skills make a star law agent the Sherrif in town in a big way but a 5th or 6th level combat robot or two will take a piece out of him. <br /><br />This of course works for the AD system. Perhaps it could be tweaked for other systems.<br /><br />Something similar could be worked out for a host of other careers.

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