Starting Equipment Options

Working on a rules conversion got me thinking about starting equipment. The game doesn't give much. Heck even the first ever module stated that no one starts with a gun. The theory behind that is, as I understand it, that by starting the PCs so low it allows room for them to grow and it is a method of dealing with the power creep associated with the accumulation of technology.<br /><br />Seems like I remember some discussion back in the day when I played B/X D&amp;D about giving out minor magic items like a +1 dagger or a potion to starting characters and Iron Crown's MERP rules had background points that a player spent in PC creation in a number of way. One of which was the purchase of a magic item- a +10 sword (equiv to a +2 sword in D&amp;D). My memory is really foggy on GURPS but I think the whoel points based PC creation system may have done the same thing too. So giving away &quot;free&quot; magic items has been popular in the past and if nothing else we can view technology as an analog to magic in a sci fi setting.<br /><br />So here's the issue, you start with a Robotics technician character and you cannot afford a robot to start so when do you get to use your robotics skill? You have to hope that the referee throws a robot into the adventutre at some point. <br /><br />I've danced around this thought before would it be so terribly game altering or unbalancing to give a starting PC a robot, a lap top, a hover cycle or some such?<br /><br />typically the free bees in Star Frontiers go like this: a free skien suit and free tool kit for one of you skills for everyone- no body benefits more than another. I'm not talking about tallying up the cost of stuff so that we make sure that a technician character is not benefiting more than a explorer character its simply: here's some choices regardless of their cost: a robot for a robotics tech, a lap top for a computer tech, a hovercycle, an expensive screen or something else- cost is not important so much (though I'm are not trying to promote Monty Haul here). I'm not leaning toward a heavy laser or sonic devestator here either.<br /><br />I was thinking a subjective list of possible free bees a referee could hand out at his discretion or it would be an objective system of back ground points (like MERP) that can be spent in various ways (like MERP) for a free skill, ability score points, money, item, and etc. In this case make it 3 Background points and if you spent all 3 together you get a big ticket item like a hover cycle or robot.<br /><br />thoughts?

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