So I'm wondering what you all think about something.<div><br /></div><div>In my setting, Streel has been mixed up in some really bad crap:</div><div>1. Funding the pirates on Volturnus</div><div>2. A Fiasco on Clarion that got them banned from the planet.</div><div>3. Alcazaar.</div><div><br /></div><div>In addition, in my campaign setting, I had the Malthar operating as a hench-thug type of operation which did some of Streel's dirty-dirty work for them, which included capturing and enslaving sentient species, and using a dangerous organism in experiments as a bio-weapon.</div><div><br /></div><div>So in my campaign, my kids tracked down and killed the Malthar, and in doing so uncovered all kinds of evidence linking Malthar to Streel. Some of this stuff is war crimes level stuff. </div><div><br /></div><div>I'm considering having the UPF pull their charter instead of some corporate exec getting the scapegoat but then business as usual. Streel has been a bad guy in my campaign since the very beginning, and it would be cool to wrap it up and move to other things...</div><div><br /></div><div>So here's my question: </div><div>What would it look like if Streel had its' charter pulled. They have a planet (CorpCo), a base of operations in Truane's Star, and operatives all over the place, including remnants of the Malthar Syndicate. </div><div><br /></div><div>They're probably too small to attack the UPF, especially lacking support from MerCo, which would try to stay in the game. Maybe they circle the wagons at their planet in New Streel and declare independence?</div>
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