I've not been a fan of the vehicle damage system, perhaps a legacy of playing way too much Car Wars as you can never seem to shoot up a vehicle with weapons that really ought to do so.<br /><br />I've thought about revamps of it that many of which were just added levels of complication.<br /><br />the big problem is that you roll 2d10 (average result is 10) and add the number of dice of damage (wich is usually low unless a laser set to max) and hope you get 20 and over which is a steep hill to climb especially if shooting at a explorer which is -2 to this number. <br /><br />looking at the rule as written a simple fix occured to me: just roll the damage. Start with the 2d10 plus roll the dice of damage not add the total dice of damage and consult the table. This would be for civilian vehicles that would not be expected to take any abuse but for something expected to be shot at like a corporate security explorer then go with the old way thats printed in the rules.<br /><br />Its quick, its simple and makes vehicle combat less a little bit more exciting.
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