AD&D Inspired Survival Guides

AD&amp;D Dungeoneers &amp; Wilderness Survival Guides<br />Written by Douglas Niles and Kim Mohan respectively<br /><br />I picked these up this past year on the cheap ($6.50 each) at a used book store in Maine. <br /><br />they're pretty cool and chocked full of ideas with two sections each with its own table of contents for players and referees. Going into things like using rope, crossing a chasm, falling, bridges, air, fire smoke, moving in underground environs, water, water temperature, mining, using beast of burden, watercraft, Vision, visibility, food, camp fires, terrain and effects of environment etc. for the player <br /><br />for the Reff: focused on cultures of the underground, sample caverns and discriptions, campaign stuff, plot and counter plot, story techniques, and a section on mapping. Love the perspective maps from the Dungeoneers guide.<br /><br />So as with many things I've been thinking about a Spacers survival guide, Planetary Exploration survival guide- not sure that these would ever be of a size that would require a hard bound book like the AD&amp;D guides but thought it would be a good thing to brain storm for ideas to include with the community.<br /><br />For example the hazards of space dust turned up recently and that is a no brainer for a spacers guide.

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