So from Schick it seems that the skill system is A, B skills not PSA<br /><br />that some skills are simple to learn and some require more in the way of pre-reqs and EXP<br />Also the original looked more like the Zebs skill system but that it was simply the sub skills of the AD system<br /><br />so here is my initial thoughts<br /><br />in an area like medical diagnosis and first aid are A skills and most other of the medical sub skills are B skills that require one or both of the B skills.<br /><br />robotics identification would be an A skill and possibly deactivate/activate<br /><br />Computers: list information should be an A skill.<br /><br />the AD environmental skill will benefit from being broken up in this fashion as well.<br /><br />almost all of the AD combat skills should probably be A skills and the KHs star ship gunnery skills could be B skills.<br /><br />Note: we might as well account for the star ships skills in the skill system from the ground up- this probably is not what was in the original Alien Worlds but I think it would be best to do so.
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