Terra Nova

Watched this on netflix and found some inspiration for Star Frontiers.<div>Think of a outpost somewhere difficult to reach, perhaps in the <i>Formad Cluster</i> or a system surrounded by nebula (assuming you can't void-jump directly from another system).<br /><div><ul><li><b>Technology </b>is something that's is relied upon and therefore required. I was surprised the number of non-tech's at the base (at least it seemed like techs were far and few).  Doctors and researchers were prevalent due to the genre. </li><li><b>Law </b>would come from the founders of the outpost (company, sponsored by a government or the UPF, religious reason, etc.) Star Law/UPF would have some type of jurisdiction and responsibility for the outpost. I'm guessing these protective organizations would have a say in where an outpost is located, since they would need to arrange protection services. Another discussion about frontier law <a href="/node/7054">here</a>.</li><li><b>Supplies </b>would start out in high-demand and trail off as the outpost became self-sufficient. Unless the outpost is for something like mining where the purpose is to gather a resources for as long as it's available and then head out when it's dried up. What happens when something runs out? Would the sponsor drop whole buildings or use local resource to craft buildings? Would manufacturing equipment be more important than infrastructure?</li><li><b>Splitting </b>the outpost over disagreements would offer lots of adventure ideas. Rival corporations having invested interest in a number of discoveries or resources (Mission to Alcazzar).</li></ul><div><br /></div></div></div><div><br /></div><div>Off Topic</div><div>When I look at the star map to decide to place something, start and adventure, etc., I tend to shy away from Outpost 1 area, the suspected location of the sathar!</div><div><br /></div><div><br /></div>

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