A comment in another thread got me thinking about this<br /><br />Premise in the Tom Clancy novel is that he had a cast of characters that never really met and that you go to witness the whole panarama of the war through their eyes. Character development is the perview of the player so for this my goal is to identify the story lines that will give the players a similar view of the SW1. Its not mandatory that the varios PCs in the various story threads never meet- they could (they simply didn't in the Tom Clancy novel). its possible for pre gens and for strict referee guidelines for PC generation for example a story line following naval forces would require appropriate PCs and the referee would give guidelines on what and how to generate said characters.<br /><br />I would contend from the limited canon evidence that the major elements of the SW1 are:<br /><br />1. the day the aliens land- Pale is rapidly occupied which suggests resistence group stories; occupation of new pale and laco are significant but i would think Pale ought to be a story line<br />2. nuking of pale and new pale and not sure but possibly Laco, refugees on laco <br />3. Organizing of the 2nd Common muster and the associated naval campaigns upto and including Admiral Morgaine giving his last full measure of devotion.<br />4. organizing of the UPF and raising of an army PGC certainly plays a role in this<br />5. the first land campaign on Laco- scratch built units still working up so Royal Guard plays a major role here. ground hawks action kicks worm butt.<br />6. liberation of Pale and ground campaign takes a while thought the battle in space is over<br />first contact with the CFM though they keep their jump routes home secret they obtain a special charater from the UPFwhile providing low priced food from the bread basket planets of the Rim
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