After reading a thought provoking series of articles <a href="http://www.rpg.net/oracle/authors/chrisk.html">here</a> I have been making some changes in the way I am running my campaign with my kids. I am trying to make our SF campaign a lot more character driven than what I ever used to. This is up to and including having my kids use a couple of different PCs that can adventure in different parts of the frontier along a similar timeline to have them participate in the larger story arch from a few different angles. <br /><br />For example, my kids primary PCs joined the Clarion Royal Marines for a 1-year enlistment, took on the White Light Pirates, then were temporarily attached to a UPF rescue mission when some CRM scientists attached to the Volturnus expedition wound up missing. After completing the Volturnus series, they returned to White Light as heroes, and after a couple of tendays - the Osprey was sent to find out what happened in the Waller Nexus system with the Eleanor Moraes... So in the course of a year in-game they have done a few different series - from White Light to Volturnus to Beyond the Frontier. <br /><br />Ok, here's where the next 'layer' comes in... I will eventually have some exploration beyond the frontier down past Liberty and the Waller Nexus. So while the Osprey was in transit to Mahg Mahr, I had my kids make up a couple of science and tech heavy characters to be a part of the UPF eploration service and actually play members of the 'Moraes crew during the mutiny. So their PCs make it back to the landing site, and their characters meet each other when the Osprey arrives. So now they can know each other but for the rest of the series I'll let them run their CRM characters. When the Osprey leaves, the Eleanor Moraes will be able to continue to explore, and at a later point I can have these characters go back on the front burner for additional exploration modules. <br /><br />I'm pretty sure at this point no one is going to read this through, but here goes anyways. <br /><br />I don't plan on following the strict frontier timeline in that I want SWII to be a looming threat, and a large campaign story arc. I want for it to be so big, that instead of a board game type of mechanic, I want several groups of characters to participate in different key parts or scenes of the war, so that the kids get a first hand look at the scale of it first hand by playing a role in battles throughout the frontier. <br /><br />One set of characters will be the explorers off the edge of the map, another group will be the kids' first PC's or their main PC's that will have gotten out of the CRM and will be mixing it up in the center of the frontier with some homebrew plot threads based on the PC's backgrounds, meeting Shat Rat, and getting the Gullwind after doing the Dramune Run. <br /><br />A third area I want to cover, and this is the reason for this post, is over near Zebulun. In my campaign, the Rim races have just gotten involved in the frontier at the conclusion of the Sathar attack on Volturnus. The CFM are playing a key role in getting the UPF to make Zebulun a protectorate and have donated large amounts of equipment and resources to the Eorna to help them fight off the corporate vultures, help establish their case for being a candidate for UPF protectorate and help provide security for the rim without the CFM having to fund it. This area is rich with interesting story lines, first meetings and encounters. In my campaign, the Star Devil escaped from Volturnus and is plotting his revenge. The relations between Frontier and Rim are just beginning in earnest, and the first frontier vessels are about to discover the route to Cappella. Plus, when SWII comes, this will be a hot spot for sure. <br /><br />So, ALLLLL that to say, anyone have some adventure seeds to toss my way in that part of the frontier? Here's some potential sources:<br /><br />My kids FAVORITE BAR NONE NPC is on Volturnus right now. He stayed on after the battle of volturnus to find his brother who was lost when the pirates attacked the original expedition. He has decided to help the Eorna as they seem to be worthy, and they helped him find his brother. <br /><br />Another key NPC is a scientist that went through the volturnus series with the PCs and is studying the Eorna. She has a front row seat to the greatest scientific discovery of a lifetime and has good relationships with the Eorna and the PCs.<br /><br />My kids captured the Star Devil's Corvette in their attack on the Sathar Artifact. It was caught up in red tape by the criminals in the Truane's Star government who were working with the pirates, but the PCs took them down with the information they captured in Slave City One. The kids' NPC friendĀ asked if they would be willing to release their claim to the ship to give it to the Eorna so that they could use it for planetary defense. The kids agreed. <br /><br />Some ideas that would be cool to explore:<br /><br />#1. would be the first frontier ship going to the rim.<br />#2. being some part of the Mechanon revolt<br />#3. taking Streel and/or the Star DEvil another peg<br />#4. SWII fighting with the Rim Coalition<br /><br />The Star Devil and SWII are pretty easy, the first ship to go to the rim is a little more tricky. Any thoughts?<br /><br /><br /><br />
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