Star Fleet Battles ( best ever tactical spaceship game? )

<p style="margin-bottom: 0in">It seems that many of you are looking
around for great ideas <br />to
use for spaceship battles and
warfare.<br /><br />Well sorry I did not post this sooner.<br /><br /><b>Star
Fleet Battles</b> was and still is the game that comes<br />to mind as
the BEST ever created spaceship battle system.<br /><br />If you are like
I am, in that you love a true tactical game, then<br />look no further
then this wonderful game. I shelved it a long<br />time ago and I
recently found it again, in a box in my basement.</p>
<p style="margin-bottom: 0in">WOW does it bring back some great
memories.<br /><br />This game has it all! Set in the Star Trek Universe
the game has all <br />the major space races from original Star Trek
Universe and a few<br />beautiful extra's.<br /><br />The game uses the
typical Hex Map for space and counters or miniatures.<br />Then you
have SSD's that are the various layouts of all the ships etc.<br /><br />You
and the others playing then decide how you are playing,<br />Klingon’s
against Feds. Orion pirates against everyone etc etc..<br />You can
even play the game solo. There even space monsters to fight,<br />like
the Planet Killer, aka The Doomsday Machine episode #35 OT.<br /><br />The
game allows a lot of flexibility for play and you can pick and
chose<br />rules, tech level, year of the game ships, monsters,
fighters, drone type,</p>
<p style="margin-bottom: 0in">number of rounds in a turn etc
etc..<br /><br />Ships from Dreadnoughts to frigates, even the USS
Enterprise, Fighters, <br />Drones, Plasma Torps you name it, this game
has it.</p>
<p style="margin-bottom: 0in"><br />Weapons have firing arcs and ships
have facings so different shields <br />get hit. Energy allocation is a
must before the next turn and how you <br />allocate the energy has a
huge impact on the game. Batteries allow you <br />to carry over some
energy or allow you that extra energy store for<br />
emergencies!</p>

<p style="margin-bottom: 0in">HETs, High Energy Turns are an optional
game rule that even allow a <br />ship to do a 180 in space! Oh wait, I forgot to
mention there is a risk <br />that can cripple
your ship or even destroy it if you
make a HET and do <br />it wrong.<br /><br />This is one of, if not the
original, SSD space game. SFB's was created <br />in the
late 1970's by Task Force Games. later
it was bought out by</p>
<p style="margin-bottom: 0in"> <a href="http://en.wikipedia.org/wiki/Amarillo_Design_Bureau_Inc."><font color="#0066cc">Amarillo
Design Bureau Inc</font></a>.<br /><br />The game has lived the test of
time and it is a tried <br />and true
Tactical Simulation Game in the very
best <br />since of the name.<br /><br />------------<br />My brother and I use to play this
game for hours upon <br />hours.
We have tried almost every possible
combination <br />of battle that one could think of. We eventually made
it a <br />Universe Game,
with turns an economy, race shipyards,
<br />race planets, fleets,
government negotiations etc etc..<br /><br />We
created our own ships from scratch with the points <br />system that is included in the original game, with
only a <br />few slight mods of
our own.<br /><br /> “I once created
an Orion Pirate Ship that had a great <br />front attack
shield and light to almost no rear
shields. <br />This is a design that I borrowed from the Klingon’s</p>
<p style="margin-bottom: 0in">.
</p>
<p style="margin-bottom: 0in">I tossed out a lot of the luxury that a
ship has for more <br />weapon mounts
and basically &quot;welded&quot; an
extra warp <br />engine onto a Frigate size hull.
When done with the magic <br />that the Orion
Pirates do so well. I could had the
power of <br />a Heavy Cruiser in the little
ship and I could fly at fast speed <br />and still overload all the
weapons for a one, maybe two <br />time HUGE
punch that I could devastate the front
shields of <br />a Dreadnought or even take out a Heavy Command Cruiser. <br />I
loved its cloaking device
too, &lt; evil grin &gt;.</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">So, if anyone is looking for a truly
great game, one that <br />you can enjoy over and over, again and again. <br />This is
the game for you!<br /><br />---------------
</p>
<p style="margin-bottom: 0in">A few recommendations. Photo Copy your
SSD's so that <br />you have
tons of them so that you can have even
bigger <br />and better Fleet battles.
Find and use those plastic sleeves, <br />the
heavier plastic ones so that you can use a grease pencil <br />on the
plastic ( plastic is the clear plastic ) and then you can <br />simply wipe away the
marks and never mess up your SSD's.
</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">Put the Impulse Chart in a sleeve with
the Damage Allocation Chart</p>
<p style="margin-bottom: 0in">on the back facing the other way for
fast reference as needed.</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">When you put your ship in a sleeve put
the <br />Energy Allocation Form for that ship behind it, facing <br />the
other way, so that you can simply
flip the plastic sleeve<br />over to see the
chart on one side and the
ship SSD <br />on the other.</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">Use various plastic sleeves for each
ship you are using <br />with the Energy Allocation Chart on the back of each <br />as
mentioned above.</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">You can do the same for Star Bases,
Base Stations, Monsters<br />etc. This way you can wipe the marks away with a
paper towel <br />and you can reuse
everything again the next time.</p>
<p style="margin-bottom: 0in"><br /><br />----------------
</p>
<p style="margin-bottom: 0in">Here are links to the basics:</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">Website:</p>
<p style="margin-bottom: 0in"><a href="http://www.starfleetgames.com/starfleetbattles.shtml"><font color="#0066cc">http://www.starfleetgames.com/starfleetbattles.shtml</font></a></p&gt;
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">Rules,</p>
<p style="margin-bottom: 0in"><a href="http://starfleetgames.com/sfb/sfin/CadetHandbook.pdf"><font color="#0066cc">http://starfleetgames.com/sfb/sfin/CadetHandbook.pdf</font></a></p&gt;
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">Training manual and a few SSD's to get
you going.</p>
<p style="margin-bottom: 0in"><a href="http://starfleetgames.com/sfb/sfin/CadetSSDs.pdf"><font color="#0066cc">http://starfleetgames.com/sfb/sfin/CadetSSDs.pdf</font></a></p&gt;
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in">Ship, Drone Shuttles, Fighter etc
Counters.</p>
<p style="margin-bottom: 0in"><a href="http://starfleetgames.com/sfb/sfin/CadetCounters.pdf"><font color="#0066cc">http://starfleetgames.com/sfb/sfin/CadetCounters.pdf</font></a></p&gt;
<p style="margin-bottom: 0in"><br />
<br />----------------------</p>
<p style="margin-bottom: 0in">Last notes.</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in"><b>Federation:</b> Don't let a Klingon
get behind you if you are <br />a Federation Ship, you will never lose them, they
can out <br />turn and out HET you and they can shoot disrupters, ouch!</p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in"><b>Klingon:</b><span style="font-weight: normal">
The reason you have weak read shields is You are <br />NOT a </span><span style="font-weight: normal">cowardly
Federation ship, you don't run, you attack <br />and attack well. </span><span style="font-weight: normal">Should
you fail to attack well.. well then <br />you self destruct on the </span><span style="font-weight: normal">Federations
weakest shield and <br />take him out with you. </span><span style="font-weight: normal">Remember,<br />
“It is always a good day to die!”</span></p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in"><b>Romulan: </b><span style="font-weight: normal">The
plasma torp can be split up as weaker <br />torps unless it is </span><span style="font-weight: normal">the
weaker torp to begin with or is one <br />in a Stasis device launcher. </span><span style="font-weight: normal">Firing
many smaller torps like <br />this at fighter and fast attack ships </span><span style="font-weight: normal">can
make it easier for <br />you to make it a one on one match against the </span><span style="font-weight: normal">other
guys <br />main ship and not have to worry about all the little guys in </span></p>

<p style="margin-bottom: 0in"><span style="font-weight: normal">the
way. Do remember the torps lose strength the more <br />distance they </span><span style="font-weight: normal">travel.</span></p>
<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in"><span style="font-weight: normal">Everyone
else, RUN from torps or shoot them down <br />with energy </span><span style="font-weight: normal">weapons
like phasers. This weakens them so <br />you can stay alive. </span></p>

<p style="margin-bottom: 0in"><br />
</p>
<p style="margin-bottom: 0in"><span style="font-weight: normal">In a
last ditch effort over load your space probes and <br />use them as </span><span style="font-weight: normal">weapons,
and remember you can use those <br />shuttles as suicide shuttles </span><span style="font-weight: normal">they
are not just cute little <br />things out in space. They also are great to </span><span style="font-weight: normal">launch
to help <br />bring down drones, fighters or plasma torps.<br /><br />If anyone has any questions just let me know.<br />( I don't work for them, I simply love the game like how I love SF's )<br /></span><br /><br />
</p>

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