The Metamorphica is a system-less net-book by Johnstone Metzger, noting a wide range of powers and mutations for a wide range of gaming genre. It it useful for post-apocalyptic, superhero, fantasy, supernatural/horror or space-opera settings, where characters would play or encounter mutants, superhumans, demons, freakish lab-experiments, monstrous aberrations, cosmic horrors or alien creatures.<br /><br />The master mutation table lists 650 mutations, in six categories (<i>Body: Form, Body: Function</i>, <i>Mind: Behaviours</i>, <i>Mind: Cognition</i>, <i>Psychic Powers</i>, and <i>Supernatural Attributes</i>), and all-together, uses a d1000 (roll with three d10s), but each category can be rolled individually or in groups (rolled with different types of d100s, plus increments of 100s—it quite flexible).<br /><br />Being "system-less," it is up to the Game Master to figure-out how each of the mutations effect the rules.<br /><br />On top of what is noted on the master mutation list, there are additional tables to help flush-out a character or creatures, even covering different genres (<i>Experiments in Secret</i>, <i>Mutant Superheroes</i>, <i>Post-Apocalyptic Mutants</i> and <i>Swords of the Chaos Lords</i>) and creature types (<i>Beastlings</i>, <i>Demons</i>, <i>Mutant Hordes</i>, <i>Mutant Plants</i>, <i>Uplifted Animals</i> and <i>Xenobiology</i>).<br /><br />This is spreading quickly in the <i>Gamma World</i> and <i>Mutant Future</i> communities, but as you can tell, it can be quite useful in <i>Star Frontiers</i>.<br /><br />You can buy a (digest-size, softcover) copy <a href="http://www.lulu.com/shop/johnstone-metzger/the-metamorphica/paperback/p…; for about $5, or download it <a href="http://www.nerdvancouver.com/downloads/index.html">here</a> for free. Enjoy!<br />
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