Hey everyone. I've been thinking quite a bit about what I'm going to do to expand my kids SF campaign after we run out of canon materials...<br /><br />One of the things I plan on doing is a sort of Gamma World/Fallout-ish campaign where my kids get stuck somehow on a post-apocolypse planet. I've been looking over some scenarios from the game Darwin's World here: http://www.rpgarchive.com/index.php?sysid=59&page=adv&sort=Alpha. Since the Sathar are an older race, they're perfect for nuking some planet a few hundred years ago to give the mutations some time to builld...<br /><br />Another thought came to me the first time I read jedion357's timeline project in the SFman. It was this line-referring to the humans entering the frontier from Earth after accidentally discovering void travel.:<br />"The result was seven ships dropped out of the void in an star system, four near a nebula and one was never heard from again."<br /><br />I was thinking that the ships from Earth could have come in from the "south" of the frontier - from the direction of Liberty and the Waller Nexus. What if the lost colony ship was just a bit further away than that?<br /><br />I guess the better question is - what kind of colony would one expect to find after some 2 centuries? Suppose this planet was NOT the one from the aforementioned Sathar nuking - with one colony ship and no resupply - could you expect the colony to replicate the high-tech manufacturing of the other colonies? Or would you find something a little more primitive - say early 20th century tech? Obviously the colonists would have passed down whatever high tech they had when they got there, but I'm imagining a rough start. No space flight or at least no interplanetary flight. If the planet was inhosipitable that would really be a problem. But say they found a decent place and started growing as a population with minimal ability to manufacture electronics...<br /><br />Thoughts?
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