Suarians were written as an NPC race with little impact on the Frontier and tacit GM approval for PC use. I'd like to take another look at them and develop more detail.<br /><br />Home World: Kischen (Oceanic- though I would not make it a total water world) Star's proposed working name: Saria<br /><br />Article says their world is distant from the Frontier and that they lived in peace trading with the races around them till the dreaded sathar discovered them. This statement clearly illustrated the move to make Star Frontiers more Star Wars like on the part of TSR- which is only a problem for those of us that like to lean toward harder science [harder not neccessarily hard science <img src="http://www.starfrontiers.us/modules/tinymce/tinymce/jscripts/tiny_mce/p…; alt="Wink" title="Wink" border="0" />] where less races make more sense. so one way to deal with this statement is make one of said races they traded with the mhemne from SFKH 4 The War Machine- they were a space faring race (barely) that was conquerored by a sathar clan as client race/slaves. Before they were conquerored by the worms they traded with the saurians. Nothing in the modules goes against that and it would put Saria distant from the UPF proper.<br /><br />Article says waves or sathar overwhelmed the saurians till the point where the government decided to outfit ships with stasis chambers and send them in direction of the UPF having detected signals from that direction and hoping it wasn't a sathar trick. 19 vessels sit in orbit around Theseus with 500K more saurians in stasis while 200k now live and work throughout the Frontier. and a plan to send some of those vessels on to Lossend. The Theseus angle works well with my supposition that their homeworld lies out past Liberty system. I would contend that since they come from a Oceanic world that a soggy planet like Clarion and a world ocean like Faire in the Rim might appeal to them. I would further contend that 500K saurians would not be left in limbo in stasis for long. <br /><br /><b>Characteristics</b>- warmblooded egg laying reptiles with four digits per webbed hand and foot, gills for breathing water and excellent under water vision (I would write in nictitating membranes that protect their eyes from bright lights especially out of water). Rapid growth- reaching maturity in 5 years. Natural weaponry- their claws have degenerated through evolution but still offer some effect in combat +1 to punch score when punching and tail slap is -10 to hit but 2d10 damage(I would enforce a limit on that of every other combat turn as that make sense to me)<br /><br />Evolved from a land dragon into 4 races on the planet Kischen.<br /><br /><b>Society and philosophy of saurians:</b><br />core beliefs: individuality and freedom of choice. they dont like authority but if convinced its in their best interest they will obey. Hate dictatorships and psych-social skilled saurians will not hyptnotize someone against their will.<br /><br />Clan or svik is base social unit- handles raising children, all four races are inter-fertile and all four are represented in a svik. <br /><br />their near brush with extinction has cause them to eschew violence among themselves.<br /><br />touchy about insults and slights to their race, vengeful and a wrong done to one saurian is a wrong done to all. noted for rage and fury directed at the sathar. Horrifying losses in the war with the sathar has made them very militant.<br /><br />There has been some discussion of forming a saurian military force to raid sathar space and locate the sathar home world as well as retake Kischen. [Call it the Saurian Expeditionary Assault League- which will send out SEAL teams] for a cultural reason they love swords, pole arms, crossbows and other archaic weapons- enter the sonic pole arm!<br /><br />Names: common and svik name for first and last name plus performance of a great dead will cause an honorific to be added then there is the 'tarish satimu' the sacred name that only a saurian's svik may know but anyone else learning such a name will be cause for a duel to the death. the sacred name is actually believed to be part of the saurian's soul.<br /><br /><b>Attitudes:</b><br />get along well with most everyone but find Yazirians pushy and rude though when they make a friend of a yazirian its for life.<br /><br /><b>Other special abilities</b>: resistent to hyptnotism and mind control see article for details (basically you wont see a saurian as a sathar agent IMO)<br />
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