I rather like the idea of what was done with Shadowrun and its setting when a new edtion of the rules came out- they simply advanced the timeline and made the prior edition the past.<br /><br />If i did this with Star Frontiers, I believe that after doing a little more work on the timeline I would advance a 2.0 edition setting to 150-225 FY period. I'd overhaul the tech to look like its a little better than todays tech. Hoverhaul the KHs rules. And finally expand the setting by 800%<br /><br />Putting the setting into a new period lets you tell new stories and eliminated continuity errors and problems .<br /><br />Giving the tech a 2000 feel will make it feel like its advanced over the AD tech which had a 1980s feel. <br /><br />KHs well you need the new ships to be better then the old one and the system could use it.<br /><br />I would turn the AD/Zebs Map into an actual Parsec, then layout parsec all the way around it, giving you 9 parsecs with which to play with.<br /><br />Timeline- A lot of different idea threads going into this-<br />1. statement in the existing timeline about all exploration being halted at a certain time makes no sense, surre the government might say we dont want that activity going on but there is no way that a mega corp that desires to develop new resources or markets will give this up. Also private individuals with a ship that desire to see whats out there will keep it up. So I beleive that it continues to happen quietly even while the UPF discourages it fearing that uncontrolled expansion will lead to conflict with the sathar or to greater military budgets just to protect every thing while new start up colonies wont be contributing too much to the coffers.<br /><br />2. I'd write into the history that the central gov has become corrupt over time, allow for the creation of the Hentz Hedgemony, strained relations with the rim. Rename the Frontier sector the Core sector and the outer parsec are now the Frontier.<br /><br />3. Frontier parsecs pick up the original flavor of the game- wild west in space and they are fairly wild. plus its not always known what you'll find out there so you can bring back some exploration flavor into the game.<br /><br />Now you have corporations, space fleet, scout service, CFM, Flight Hentz Hedgemony- all possible antagonists who wont be shoot on sight like the sathar . <br /><br />As for the sathar there was one more sathar war where several sathar worlds were located and nuked, a Council of Worlds leader has proclaimed mission accomplished when no one really knows if the sathar are destroyed, naturally they aint and they can turn up as a reaver like antagonist
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