Alternate construction rules

So I've finally finished a first draft of an alternate system for building ships that is completely based on the mass and volume of the ship components.  I've tried to make it both compatable with the old system in that it uses the same components but have also tried to make it more internally consistant and realistic as well.  Major changes are to life support, engines, hull, and cargo areas.<br /><br />The rules are in the download section as well as a spreadsheet to accompany the rule system to take away all the tedious math.  You just plug in the numbers for the systems you want and all the details are calculated.<br />&lt;&lt;node, 6547&gt;&gt;<br />&lt;&lt;node, 6548&gt;&gt;<br />&lt;&lt;node, 6549&gt;&gt;<br /><br />There are still a few things I need to work out completely such as fuel usage and number of ships that can be externally docked but for the most part the basic ideas are there.  Read over it and feel free to make comments and suggestions.<br /><br />This system starts with the components and ends up computing things like hull size and such.  It can also be done the other way, starting with a standard sized hull and then fitting everything in but I need to still write up the procedure for that.<br /><br />Another thing that needs to be done to compeltely make this system self consistent is to rework the freight hauling section of the KH rules to be consistent with the new definition of the cargo unit since the bigger ships will have more than just their HS in cargo units.  (e.g. my HS 20 super freighter has 3600 cargo units of space.)<br />

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