this is a overview worksheet to figure out the broad details of the campaign. Feel free to post ideas, comments and feedback.<br /><br />Set up <br />1. Players start as operatives of the Clan Renegade cadre/terrorist organization <br />2. Players are hired by Clan Renegade<br />3. Players are worked in by some other connection from their existing campaign.<br /><br /><b>Adventure CWC1: For the Sins of the Clan</b><br />Synopsis: The Fo1, under the pretext of putting a halt to the sin of clan violence practices clan war on a clan by siding with its opponent and all but exterminating it. PCs must travel to Scree Fron, make contact with survivors of the destroyed clan and evac them to Athor or Prengular systems. Inquisitors of Fo1 are actively looking for survivors. First half of adventure involves role play and investigation. Middle part could be a sneak into a secure location and rescue an aged clan elder. Last half should be a guantlet run (break out the vehicle combat rules) to the ship and then a KHs battle to leave system. Rescued survivors will be relocated to Exib in the Athor system under an assumed clan name. PCs will always be welcome in their clan hall and find sanctuary there. <br /><br /><b>Adventure CWC2: Crusade!</b><br />Synopsis: An overly zealous clergy member of Fo1 attempts to confiscate the technically illegal clan trophy of a clan on Yast and gets himself killed for his efforts. Fo1 cannot let the matter go and since its flush with the success of its previous adventures in Scree Fron (having got away with its strong arming the Scree Fron government) and the recent commission of new and powerful warships in its militia it sends an expeditionary force to Athor/Yast to punish the clan that killed its clergy member. HKs encounters possible as well as Ad encounters. PCs get called back into the midst of the fighting either as Clan Renegade operatives or as hired mercenaries for Clan Renegade.<br /><br /><b>Adventure CWC3: Sins of the Family</b><br />Synopsis: A CFM trader turns up selling an ancient yazirian shuttle of a design dating back to the yazirian Star Exodus. Could it shed a light on that bygone era in Yazirian history? Does it hold answers to the one lost Exodus ship, the one the Imperial Warhon was on and his bodyguard? Why does the Family of One want this shuttle quietly disappeared? Investigative adventure with some run ins with the Inquisitors. <br /><br />Only half formed ideas for this so far- Shuttle is from the missing ship and its hoped that its astro log computer might give a clue as to what happened to the missing ship. However the ship has had an overhaul and a new computer was installed, original computer must be located. Is it true what the modern Clan Renegade suspected that the Fo1 ordered the Warhon's ship sabotaged so that Clan Anglann could ursurp colonial authority in the Frontier? Will the PCs discover the fate of the lost ship. <br /><br />One thought i was kicking around was that the lost ship was found by a sathar outpost and the cryogenically frozen yazirians were taken and kept for slave bots- when one wears out another yaz is taken out of deep freeze and cybernetically altered to fill the role of slave bot. PCs would track the lost ship to the sathar outpost and deal with the sathar, rescue a few of the Warhon's body guard, though the Warhon has already been lobotomized his body can be rescued. If the PCs return to the Frontier with these rescued yaz and the news of the Fo1's betrayal it will be a major blow to the Fo1's prestige and a major set back ending any present hope of the Fo1 becoming a multi-system hegemony. But as I said above ideas for this one are still only half formed and I'm unsure what the direction of the adventure should be.<br /><br />What would Clan Renegade do with this information? would they want to clone and raise up a new Warhon? Would they want to expose the Fo1 and blacken its eye?<br /><br /><b>CWC4: Working title: Explosive Climax.</b><br />This would be the adventure where the powerful new ship of the Hentz militia gets taken out. only the vaguest ideas for this one other than a sort of Star Wars styled break out off the death star after disabling the grapples sort of thing while a KHs battle is happening. <br />
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