[quote=Crash On Volturnus] The sathar space armada quickly overwhelmed the eorna, wreaking
destruction across the planet. Within a matter of days the worms had
nearly driven the gentle eorna to extinction. Still, the eorna fought
valiantly, and were able to resist complete annihilation because the
sathar had over extended their supply lines.[/quote]<br /><br />interesting word armada, immediately conjures images in my imagination of Sir Frances Drake and the Spanish armada<br /><br />This is sort of a stream of consciousness thread- just talking to myself, if no one else posts comments, here about the sathar armada <br /><br />1. it shows up first and fore most to wipe stuff out witness Truane's Star in SW1 and Volturnus 900 years before the UPF. yet the worms dont always wipe things out: zuraquor and mhemne races<br /><br />2. It has a capability to ravage and destroy- likely means nukes and other WMDs, many of their ships they deploy in the KHs board game come equipped with torpedos which are specifically designated as being nuclear armed. <br /><br />3. is prone to being over extended witness the cannon statement in Crash on Volturnus above and its incredibly piss poor performance in SW1. Little doubt that it comes with bio constructs and attack monsters as well as hordes of lower caste infantry. but again how much of that stuff can they carry? I think the Ares mag article on Von Neuhman machines detailing a robotic sathar factory that churns out robotic tanks was an effort by one sathar clan to over come the natural sathar limitation in over extended supply lines <br /><br />RE: interesting that SW1 was so brief and that the UPF suffered what amounted to a few dozen incursions over the decades; this could be very indicative of the fact that the sathar must come a long way to attack; they've plagued the Rim for a long time and failed to conquer it so more of the same on this point.<br /><br />4. Clan structures and dominant and wanna be dominant clans: we can assert only 2 to exist: clan x and clan y but we should presume at least a Z is out there as well as any number more desired by individual gms.<br /><br />Clan x can be said to have a specialty with bio-constructs and attack monsters while clan y has a focus on fighter operations, I would propose that clan z is the roboticists of the lot- producing the various distinct sathar robots that we see as well as the Von Neuman machine equipment from the named magazine article above. <br /><br />I'm guessing that a true armada is an assemblage of regional? clans lead by the dominant clan. This may explain the seriously poor tactics witnessed in SW1 with the splitting of their forces into two task forces that were quickly defeated in detail. Jockeying for control and political infighting leads to divided command structures (lucky for their victims) <br /><br />5. The fleet or armada that showed up at the end of the volturnus series was defeated too easily and thus I think it represented purely the assets of one clan, with perhaps a few fealty troops "paid" to the dominant clan by the subservient clans that responded to the obelisk beacon. <br /><br />6. After a defeat: after the defeat of SW1 the dominant clan suffered a blow to its status but not one that dethroned it. However after Volturnus, since it lost its force and the other clans did not I imagine a round of in fighting that witnessed clan x rising as a dominant clan (it will be dominant over clan y during the Beyond the Froniter series) So perhaps clan Z was dominant during SW1 and The Volturnus series. <br /><br />Composition of the armada: destroyers are the work horse ship class for the sathar. plus light and heavy cruisers as well as carriers. We can assume troop, support and other ships in the fleet.<br /><br />No solid statements limit us on what the composition of the armada is so we can develop this as best we think.
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