<p>I remember that some 25 years ago, I scaled the Knight Hawks starship gun damage to fit the character-scale damage. </p><p>Although rolling about 40 d20 for a basic Proton battery attack took some time, it was quite a fun -- suddenly, starship armament really produced a punch. Also, the scaled Hull Points were quite impressive. On the con side, the system had been unbalanced, of course, just for fun. I even remember there had been a "Cold Light" weapon (if you have ever read Mark Brandis, you know what I mean).</p><p>Did anyone work out such a scaled damage system for vehicles and crafts properly, while keeping the character damage as written in the core rulebook? </p>
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