http://www.treasuretables.org/2006/09/the-hub-home-sweet-base<br /><br />The above is an interesting brief article about a way to get the players more active and less reactive in a campaign.<br /><br />As I read it I thought a bar with the 3rd floor reserved for the PCs but in my imagination I saw it in a fantasy context<br /><br />since the hub is could be a vehicle this idea lends itself to SF, because everyone wants a starship. But then they want to fly it into battle. But what if they cant?<br /><br />Suppose they inherit an interest in a mining ship or some other ship that must remain employed in a commercial venture? The bank still owns the lion's share of the ship but they PCs are also owners and get some use out of it. If its big enough they have permanent rooms and storage areas on board.<br /><br />Trying to think of other options for this in SF that are not ships. <br /><br />Bar of course works, but wear? Space station, unique planet in the setting? Laco's World?<br /><br />Any other ideas?
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