Space Colonists

<font size="2">I'm trying to get a game of Bughunters (for TSR's Amazing Engine system <img border="0" src="http://s2.images.proboards.com/tongue.gif&quot; alt=":P" title=":P" />) together and the premise of the scenario I found is that the PCs are Synth (synthetic humans) Marines who are being sent as the security force (all six of them) for a starter colony on 61 Cygni A, Planet Two. The colony consists of 50 people and to add to the game a little (and perhaps act as a red herring), I'm writing up a passenger manifest for the ship. All of the passengers are in stasis (as normal humans become nauseous and disoriented when exposed to the Isler FTL drives).<br /><br />Long story to get to the question.<br /><br />The manifest is going to list name, age, sex, nation of origin, etc., as well as &quot;Profession&quot; and I'm trying to figure out what professions would be chosen for such a colony.<br /><br />Year is about 2132 or so and, after mankind's earliest colonies (sent in large, lumbering ships starting around 2115) started to fail due to the horrors on some of the worlds they were sent to, United Terra decided to test planets with tiny colonies guarded by Synths first, to see if said worlds were feasible.<br /><br />So, any ideas of what professions might be sent to said worlds? So far I've gotten:<br /><br />Cook<br />Mechanic<br />Clerk<br />Farmer<br />Chemist<br />Miner<br />Carpenter<br />Lumberjack<br />Geologist<br />Driver<br />Physician<br />Pharmacist<br />Teacher<br />Botanist<br />Manager<br />Housewife<br />Nurse<br />Anthropologist<br />Biologist<br />Engineer<br />Barber<br />Psychologist<br /><br />Of course, some of the professions will have little to do with life on the colony (and I'm making the assumption that some people who volunteered would simply end up doing whatever jobs needed done (such as the driver, housewife, barber, lumberjack, and such).<br /><br />Any other suggestions? </font>

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