<b>SF-1 Volturnus Planet of Mystery
<br />
</b>Artifact: radio telescope, transmitter and automated laser defense
<br /><br />Cybo slugs- flame thrower tech
Quickdeath
Slavebots- radio controlled by a disembodied sathar brain
<br />Sathar attack robot: (MV: Slow, IM/RS: 7/70, STA: 200, DM: 4d10)
<br /><br /><b>SF-2 Star Spawn of Volturnus</b>
<br />“A large sathar army…..numbering 30,000 plus robots and other weapons”
<br /><br /><b>“Attack on the Mechanon Force”
</b><br />
“a strange new automatic cannon” with ground and air attack capability
<br />Warbots (machine gurns)
<br />Combat robots (lasers)
<br />cybots –slave bots? (gyrojet rifles)
<br />Automatic cannon – 24d10
robot brain,
<br />Sathar gun crew- laser rifle
<br /><br /><b>The Edestakai Meet their Gods</b>
<br />Slitherer & quickdeaths
<br />Sathar- laser rifles
<br /><br /><b>Cybo Death for the Eorna</b>
<br />Cybo dragon – laser and flame thrower tech<br />Sathar- laser rifles
<br /><br /><b>Charge of the Ul-Mor</b>
<br />Sathar- laser rifles
<br /><br />Sathar Patrol table (random encounters)
<br />Gyrojet weapons, laser weapons, sonic disrupters, combat robot with machine gun.
<br /><br /><b>Sathar miniatures </b>from the box set:<br /> mortar tube, radio equipment.
<br /><br /><b>Referee screen: Assault on Starship Omicron</b>
<br />Sathar use military skien suit, Albedo screen, laser rifle 20 SEU clip, frag grenade, belt pack.
<br />
Client Species: Zuraqqor
<br />Zuraqqor use military skien suit, autorifle
<br />Rogue Robot- zuraqqor design that takes control of and reprograms enemy robots (does this outside of combat or in between encounters) looks exactly like a std. robot of any sort from the Frontier<br />Cybodragon –flame thrower tech and laser tech
<br />Quickdeath- bio construct
<br /><br /><b>SF-3 Sundown on Starmist</b>
<br />Holographic projector
<br />S.A.S.E. robot
Sonic stunner, rocket launcher, electric defense screen
<br />Agents from the core four
<br />SAM rocket or Surface to Space rocket
<br />Slitherer
<br />Hover car<br />S.A.S.I. robot
Automatic pistols and <br />implanted explosives 3d10 upon death,
Sonic disrupter, and needler,
Recoilless rifle<br />Gasmask- reserved for leaders
<br /><br />Bio-constructs:
<br />Clinging violets
<br />Fingerllies<br />Creepspine- made from a corrupted common animal in the frontier- uses paralysis poison
<br />Grapal vine
<br />Froggs
<br />Lilly-Po
<br />Sail snails
<br />Tick tock tree<br />Weeping Wallows<br />Squirreletts<br /><br />NOTE1: I did not catalog any sathar tech from the Beyond the Frontier series as that campaign would be latter in time than the SW1 and my purpose is to identify common themes in equipment and try to establish a base line on what the sathar carried during SW1.<br /><br />NOTE2: The sathar artifact and everything in it represents 900 years old technology for the sathar though they must have serviced it during that time and it could have recieved upgrades.<br /><br />NOTE3: Starmist sees the use of agents from the UPF and new items could also represent stolen tech being added to the sathar's arsenal.<br /><br />NOTE4: there is the ares or polyhedron article about sathar Von Neuman machines- an automated factory that turns out robotic tanks or combat robots (have to review that) the point is that there is no date on the material and that tech can be present at the beginning of SW1 (In fact I like the idea of the sathar landing 1-2 factories on Laco and Pale and the Royal Guard and Ground Fleet being forced to take on formations of hovertanks- that said I'd like the hover tank design to look similar to the war tank in Starmist either as a suggestion of prior contact with the klikk or perhaps as coincidence-leave that up to individual GMs)
- Log in to post comments