Found the following in the list serv archive, like it.<br />Written by Kveldulf.<br /><br />
as they laid it out in KnightHawks only the UPF had battleships. Heavy
cruisers had been the ultimate "capital ship" of Sathar War One and the
interwar years, with the UPF battleships being first built and deployed
sometime in the decades leading up to SW II. <br /><br />My take on Frontier naval
history is:
<br /><br /><b>First Common Muster and SW I period</b>:
- capital ship - heavy cruiser (only a few per navy)
<br /><br />- most common "ship of the line": destroyer (a few light cruisers to head
task forces)
- most common "patrol ship": corvette (HS 4)
<br /><br />- lasers are dominant long-range weapon
<br /><br /><b>Interwar period (SWI-II)</b>:
- invention of: battleship (circa FY 30-60), assault scout (circa FY 40-60)
<br /><br />- construction of: space fortresses (circa FY 25-35, as Spacefleet ships are
posted on Blue Plague blockades and unable to defend planets)
- modernization of: frigate class - redesigned to carry more weapons
major fleet changes:
<br /><br />- battleships replace heavy cruisers
- faster light cruisers built as battleship and attack carrier escorts
<br /><br />- frigates replace destroyers and corvettes (deployment of light cruisers
compensates for lighter weaponry of frigates compared to destroyers
<br /><br />- overall fleets go for faster, lighter ships with heavier armament rather
than slow, more heavily armed ships; particle weapons (electron & proton)
replace lasers as primary long-range weaponry
<br /><br /><b>post SW II: </b>
- construction of more attack carriers ("fast carriers") for offensive actions
and mobile defense; attack carrier / light cruiser task forces begin to
replace battleship / heavy cruiser task forces
<br /><br />- weapon specializations: battleships continue to be regarded as flagships /
"big guns" and bombardment vessels, as well as missile platforms (torpedoes
and seekers); light cruisers are equipped with more lasers and particle
weapons to fit their carrier-escort role
<br /><br />- use of armed and heavier stations as fighter bases / depots for carriers as
much as for simple defense of planets
<br /><br />- development of a battleship-class "supercarrier" able to hold 2 to 5 times
(GM's choice*) as many fighters as attack carrier
<br /><br />- development of HS2 "bombers" and "heavy fighters" for system defense and (in
limited numbers" deployed aboard the new supercarriers (attack carriers are
better off with more HS 1 fighters since no major new weapon, just more light
stuff, is carried by the HS 2's)
*keep in mind you don't want to run out of counters; fighter swarms can be a
real pain to run due to this; I'd consider making each fighter counter
represent a "flight" or "wing" of 3 fighters instead of one, unless a PC is
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