The Pirates of Voltunrus VC-3

I would not be opposed to running the basic script from SF-1 <br /><br />A. stroming the pirate outpost and learning about what the pirates have been doing to the edestakai. <br /><br />B. revealing the truth to the edestakai to win their support for the attack on the pirate town.<br /><br />C. Clearing the pirate town.<br /><br />D. Tracking Col. Jamison to the eorna.<br /><br />E. Sathar obelisk and the big reveal that the sathar are coming.<br /><br />The above works for me though D&amp;E dont really fit the title, Unless the Star Devil had discovered a 900 year old and possibly malfuncting or out of repair sathar obelisk and had shut it down. and the final encounter E is storming the obelisk which is at a secret launch/landing pad and there is a big show down with the star devil himself. In the climax the star devil activates the obelisk. Its laser weapon attacks and damages the Star Devils HS 2 or 3 ship. PCs get a chance to kill the Star Devil in this big show down, though he could get away. They must also deactivate the obelisk and in the process learn that it signaled for the sathar to come. Under these circumstances, the fact that the obelisk was so old and that it was possibly malfunctioning or out of power when the star devil discovered it we have an explanation for why the device did not summon the sathar when the star devil's ships started entering and leaving the system.<br /><br />Yeah I'm liking that script. <br />The PCs will get a ship but they cant just fly away since its been damage, thus they are forced, out of neccessity to go to the next module and its script. And is not a ship an appropriate reward for saving a planet and stopping the sathar invasion of the Frontier?<br />

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