A "balanced" party?

It seems to me that this idea of a &quot;balanced&quot; party seems a bit forced. (I don't buy it.) Imagine, if you can, a bunch of different adventuring parties moving from adventure to adventure in the Frontier. All of them are made up of a &quot;balanced&quot; party made up of the 4 races having skills fulfilling a milatarist, an explorer, a tech and a medic. That's pretty darn homogenistic.<br /><br />Now, imagine, if you can, whole groups of Yazirians, whole groups of Dralasites and so forth, moving from adventure to adventure in the Frontier, some perhaps having the random Vrusk or human tossed in the mix, made up primarily of soldiers, or primarily of scientists, who get tossed into an adventure and have to survive with the skills they have and improvise solutions because of the skills they lack.<br /><br />To me, that would be a much more exciting adventure and allow for greater variety and greater adventure.<br /><br />How would you design an adventure to permit such lack of variety within the party? Most adventures are designed to give some attention to each field of study (PSA/Skill), some even requiring that the field of study be present in order to get past a certain point. What can be done to get around such pitfalls and how would you design an adventure that gives challenges for each field of study, while at the same time allowing room for a party without that field of study to succeed?<br /><br />What do you think?

Pinned
Off
Locked
Off
Forum category