I'm exploring the idea of "When the Sathar Land...." <br />What happens?<br /><br />Looking for feed back.<br />This question could be answered from a general standpoint.<br /><br />I'm looking at it from a particular scenario viewpoint: S Day (day 1 of the First Sathar War) The sathar have void jumped to Truane's Star and decelerated to enter Pale's orbit. No one saw them coming. They obliterated anything in orbit that could have opposed them. The sathar warships will shortly detect radio emmissions on New Pale and move to investigate them. This will leave an opening for refugees to lift off from Pale in overloaded void capable craft and flee to Dixon's Star.<br /><br />The sathar troop transports begin landing troops and military assets immediately. The citizens of Pale are totally caught by surprise at what is coming. PCs are militia reservists (going about their regular citizen job), police, bank security guards, or other private citizens who all just happen to be caught in the same area (an intersection of two streets in the capitol). The fecal matter has well and truly hit the rotary air impeller!<br /><br />So, what happens next? What is the sathar Plan?<br /><br />No doubt they could be looking to round up the population for use as slave bots (which is a little horrific), slaves, grooming as a new subject race, for medical experiments, or quick death fodder (cause a quick death can literally eat you out of house and home). <br /><br />My currently hazy idea is that:<br />1. they will move to eliminate any potential opposition: air strikes on obvious military installations. <br /><br />2. Secure key infrastructure for their use; seize star ports and air fields.<br /><br />3. Contain the population<br /><br />4. begin processing of the population<br /><br />Methods:<br />1. use shock tactics on S Day: quick deaths and air strikes.<br />2. according to canon they can communicate using Pan Gal so they will make loud speaker announcements that no one will be hurt if they comply and report for processing.<br />3. try to insert double agents into the population, your classic sathar agent<br />#4 thru 12 Dont know what these will be yet<br /><br />#13. Nukes- When the Second Common Muster defeats two battle fleets and moves on Truane's Star to kick out the troop and other logistic oriented ships Case 13 invovles nuking population centers.
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