Last night we got our character creation session in. Awesome.
<br /><br />Halfway through, I discovered the new skill system in SF #9. After we wrapped our heads around it, we unanimously preferred it.
However, I'm a bit curious about unskilled skill checks.
I see that if you want to make an unskilled check outside your PSA, you have a 5% chance of success. I wondered if there's been any further discussion on this. For instance, Stealth is covered under the Agent PSA. But Stealth seems like something most characters could try untrained (as opposed to, say, robotics). I think I'd allow untrained checks to be made on skills like this regardless of PSA, perhaps with some GM modifiers thrown in depending on the situation.
<br /><br />An example from D&D 4e: at level 1, an easy task is a DC 8 (60% chance), a moderate task is a DC 12 (40% chance), and a hard task is DC 18 or 19 (5% - 10% chance). Halving most characters' Dex scores (assuming that's what we want to roll in this Stealth check), the numbers would likely fall in the moderate range, somewhere between 20% and 40%. Mods could be added to make Stealth easier or harder.
<br /><br />I couldn't find a thread dedicated to this topic. Anyone know of some prior discussion on untrained skills that might be attempted in such a way?
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