Gauss Weapons

I'm working on stats and descriptions for Gauss weapons. I don't think they've been done before?<br /><br />Not making these rail guns because of the inherent draw backs real world science has found in those.<br /><br />Now my read on what an actual military spec Gauss weapon would do is that it would possibly be one hellacious weapon: high kinetic impact, high range. So I'm thinking that the range should possibly exceed that of the autorifle and pistol. and that the damage should be one of the highest for non beam weapons.<br /><br />My typical approach the &quot;super weapons&quot; is there should be some sort of draw back to balance it. That said a Gauss gun will need 2 clips one for ammo and one for power. This will also make the gun heavier and a Gauss pistol should have an additional -1 initiative modifier over other pistols when trying to draw it from a hostler and fire in the same round. That right there makes for &quot;natural&quot; draw backs that are not contrived and should prevent the weapon from totally unballancing the system. Also the two clips is a bad news when it comes to reloading- by rights it should be 2 turns to reload.<br /><br />One benefit is that Gauss ammo is case less so a clip should hold more - I was leaning toward 30ish for the rifle 20ish for the pistol and rather than track SEU usage you just change out a 20 SEU clip with every clip of ammo.The 2 turn to reload is going to be a real pain but that will also be off set by the fact that the ammo clips hold more. Perhaps the rifle should have 40 and the pistol should have 30 rounds.

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