Rethinking Mercy Mission to Madderly's Star

been mulling this over<br /><br />1. any expedition will want to open lines of communication with the rebells as soon as possible.<br />So it may not make sense to have the openning be a KHs encounter in system. or to open with a commando style insertion. But straight chit chat to negotiate by high level NPCs is not very exciting for the Players.<br /><br />2. If the Naar Conglomerate only built one star port then any vrusk trying to escape the planet would logically converge on that location. So it seems to me the opening of the adventure should see refugee vrusk gathered at the star port- possibly taking shelter in a vrusk ship that cannot lift off because its been damaged and the situation has turned into a sort of Alamo for the vrusk on planet.<br /><br />3. So The civilian in charge negotiates to land and meet with the leaders of the rebellion. He'll land in one RM shuttle with another (carrying the PCs flying escort). on approach the shuttles are lit up by targetting radar. and the one carrying the civilian in charge is shot. The PCs get some abstract KHs action against the air defense site. The result of this is that the &quot;traitor&quot; is now in charge as he was the assistent- attached to the staff of the guy who just died as a sop to the opposition but it was never expected that he would be in charge.<br /><br />4. The supposed leadership of the rebellion claims it was the vrusk that shot down the shuttle and can produce bodies to prove it. This sounds hinky so no one is buying it. The military commander wants the star port secured and the PCs will be part of that. Not only is the star port to be secured, the vrusk refugees to be secured but there's to be an investigation into the death of this civilian leader. clues will be there to be found by the PCs <br /><br />5. The traitor has ties to one of the rebel commitees and plans to use the RM &amp; RG to eliminate rival commitees. <br /><br />6. This is the headquarters of Merco in the future and I've invested some thought into working in the origin of that mega corp but dont see a logical way to work in a mercenary company this early in the timeline. What would be very reasonable is that the founder of Merco is a cell leader from the rebellion but again this will happen after the RM have left Madderly's Star. However, a certain, young, dralasite ship's captain from <font size="3"><b>Dramune</b></font> could be <font size="3"><b>Run</b></font>ning weapons in to the rebels, what was his name? Maltharius or something like that. (that brings another historic link)

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