Resource Expenditure in Star Frontiers

Hey all. I'm brand new to the forum and site, and I'm absolutely loving everything I see here. <div>I'm going through the Alpha Dawn rules and through The Star Frontiersman. Here's my question:</div><div><br /></div><div>It seems as though several weapons offer options to deal additional damage by using up SEUs. Beam weapons, for instance. A character could do some devastating damage by turning that weapon way up and letting loose. Obviously this expends SEUs and characters will have to take a turn to reload when they use up a clip. Apart from the cost of equipment, are there any restrictions in place that keep characters from toting around essentially unlimited ammo and simply maxing out their damage on every shot? Since ammo is relatively light in Star Frontiers, it doesn't seem like it would weigh a character down too much. Is this more of a GM thing (&quot;Hey, you can't carry that much ammo,&quot; &quot;You've only been assigned x amount,&quot; etc,) or is there something I'm missing in the rules?</div><div><br /></div><div>It seems like tracking that ammo is part of the game, knowing when to be conservative with it and knowing when you want to let loose.</div><div><br /></div><div>Thanks!</div>

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