Project Leads

A Project Lead needs to stay on top of his project and usher it along to completion.<br /><br />The trick is to encourage collaboration by asking questions and imput and draw out responses from the community. At times there will be 2 or more ideas on deck and it will appear the community is not sollidly behind one or the other, thats when a project lead needs to step up and make the decision and push things along.<br /><br />Absolutely key though that you elicit collaboration or the project will stagnate and you'll do all the work.<br /><br />Now the next issue is project leads and support staff<br /><br />w00t suggested these peeps for support:<br /><br />Cartography (Bill or Nicolas)<br />Cover art (GJD, Shell, CJ, Wayne, Ryan, Scott)<br />Interior art (see above)<br />Module layout (Larry)<br />Adventure design (Community, project lead TBD)<br />Editing (SFman staff)<br /><br />Shadow Shack offered free hand art for interiors<br />Ascent has some obstacles to producing art on short notice and we're not moving forward so fast so I think he might be out as an artist.<br /><br />So Project Leads: <br /><br />I can do one, probably do it well but dont think I'll be any good at managing 2 along with everything else I'm doing: SFman, and other RGP projects that I'm keeping secret for now<br /><br />Personally I think Terl Obar has done a fabulous job working on the Virtual Convention with both a logo and a version that is ready for becoming a patch that he might be a good person to take that one over.<br /><br />Anyone else want to step up? Anyone want to nominate someone?

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