Formad Cluster Collaborative Brainstorm

[quote=iggy]Time to start detailing the Formad Cluster.[/quote]<br /><br />There was some discussion earlier here:<br />http://www.starfrontiers.us/node/4388<div>&lt;&lt;node,4388&gt;&gt;<br /><br />Shadowshack did some work with it a while back here:<br />http://www.starfrontiers.us/node/2297</div><div>&lt;&lt;node,2297&gt;&g… /><br />This should be a collaborative thread and we should go with majority opinion and work something up.<br /><br />There is some rough idea concerning pirates and sathar and as far as I'm concerned both work but we should keep our minds open. There is great fodder for KHs scenarios with this and whether its pirates or sathar or other I think we can bang out some KHs scenarios for the zine eventually.<br /><br /> we should debate the astrographic details of the cluster first. Once we know the ground we can build &quot;story&quot; off of that. Of course if you have an idea sing out I just know that I like to start from the ground up in case the terrains suggest a story.<br /><br />1. The cluster is sort of unique and thats ok with me. But do we want each binary to be identical to the next? I would think that is stretching it. So I'm for some varriation in the types and size of stars. <br /><br />2. Next issue is real estate: planets- again I'm not for each system having inhabitable real estate.<br />My preference is one system with inhabitable and non inhabitable real estate.<br />One system with non inhabitable real estate but a large dense planet with lots of exploitable resources.<br />One system fairly desolate with not much of <em><strong><u>apparent</u></strong></em> interest.<br />But those are just my preferences.<br /><br />3. Sathar make a lot of sense as having at least a jump route through the cluster. but a base makes for some action.<br />Pirates make sense but to my mind they would not have major base here as they have to route through Capella and the Ifshnits are not sweet on commerce raiders. So I'd vote for pirates but a small hideout that is dominated by humma.<br /><br />the 3rd binary system that I proposed as desolate would be a great location for a derelict craft and a bug hunt scenario &quot;bring your 12 gauge in case of close encounters of the worst kind.&quot;<br /><br />Note to self: study up on barry centers.</div>

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