Kicking around the ideas for a class system with in class skills and out of class skills filling the roles of Primary and secondary PSAs and native skills being tertiary or X3 to purchase as per the Skill Frontier article in the SFman<br /><br />This means that having a clear character concept rewards the player but a player can be creative and have a gunfighter who is also a dentist.<br /><br />Proposed list of classes: <br />Gambler<br />Gunfighter<br />Cowboy<br />Miner<br />Trapper<br />Doctor<br />Dentist<br />Preacher/Missionary (may be just an NPC class)<br />Showman/show woman (nudge nudge wink wink)<br />Outlaw<br />Law man<br />Brave<br />Medicine man<br /><br />Advanced Class options<br />Rancher- must first be a level 3 cowboy gains some new skill options <br />Outlaw Leader-must first be a level 3 outlaw and gains some new skill options<br />Sherif/marshal- must first be a level 3 law man<br />Bishop- must be a level 3 preacher<br />Chief- must be a level 3 brave<br /><br /><br />
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