Gama Dawn on the Frontier of balanced rules

IIRC Gama Dawn was fundamentally flawed as you were handicapped as a player unless you became a mutant.<br /><br />Not to brag but I'm auditing a set of sci-fi rules that will be published soon and I have to say its mentalism rules as well as some rules for gene forming of the PCs body, with good and bad changes will work well as a basis for retooling the gama dawn. <br /><br />It all hinges on making sure that the character developement for mutant, mentalist, and pure strain human are balanced.<br /><br />Equipment cant be the balancing factor as anyone could obtain equipment.<br /><br />For the pure strain human it will have to boil down to skills and capabilities.<br /><br />but if this is gama world then we could make it so that important old tech will not recognize mutants and mentalist and work for them- not weapons but security protected computers, installation security, vehicle controls etc. then pure strain humans get to dominate in the arena of old tech.<br /><br />or enforce serious downsides for mutations

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